Creates a digital distortion effect by rendering three offset copies of the text in red, green, and blue channels with randomized displacement driven by useCurrentFrame(). The offsets decay over time, settling into clean readable text — perfect for tech intros, gaming content, or cyberpunk-themed scenes.
Control glitch intensity, decay speed, and text content through props. Uses only Remotion hooks and inline styles — no CSS keyframes or third-party animation libraries — so it renders identically in preview and server-side output.