Spawns a configurable number of particles from a centre point that fly outward with randomised velocity and fade using useCurrentFrame() and interpolate(). Use as a standalone impact moment, a transition punctuation, or layered behind a title for a dramatic entrance.
Particle count, spread radius, colors, and decay timing are all adjustable. The animation is deterministic — seeded random values ensure identical output across renders — making it reliable for server-side video generation.